It’s nowhere near as good as Dark Souls on the Switch, though. Given the portable mode’s smaller screen size, you can mostly ignore the reduced textural quality and geometry, resulting in a somewhat enjoyable, albeit very janky, Souls-esque experience. If you play the game on handheld mode, it mostly manages to achieve 30 frames per second, albeit with some uneven pacing. The framerate, which was the game’s main issue back in the day, is still a mixed bag, but truth be told, it all depends on how you decide to play it. The problem lies on the janky framerate, especially on docked mode. It is a commendable effort to see it running on the Switch, but at the same time, it had to suffer a lot of setbacks.ĭarkisders III features a great combat system. #Darksiders iii switch how to#That means that Gunfire Games had to figure out how to make this game run on what’s essentially super dated mobile hardware for 2021’s standards. It wasn’t even the lowest common denominator used as the developers’ foundation back in the day. I love the damn thing, but there are some games that just weren’t created with that system in mind. That was to be expected, right? This is the Switch we’re talking about. It’s nice that this exists on the Switch, but let me warn you right from the get-go: any other previous version of Darksiders III is a lot better than this one. It was originally released with a plethora of issues on previous platforms, and it garnered such mixed reviews from critics that we’ve always thought THQ Nordic just wanted to move along and forget that this game had ever been a thing. Just like Wolfenstein II, The Witcher 3, and The Outer Worlds, this is the kind of game you wouldn’t even consider being ported to the Switch. For all intents and purposes, this game should not exist.
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